Prelude Dark Pain Guide équipement
Armes, vêtements, accessoires et priorités upgrade Acte 1.
Equipment Prelude Dark Pain sits between hero talent tree tactical grid itself. Well-timed taunt Tammais matters more any single sword stat under-geared squads bleed battle points — sometimes literally Soren bleed combos fail close kills before reinforcements arrive. Guide explains gear works Accès anticipé what craft first settlement align items builds running Acte 1.
Catégories gear Accès anticipé
Quickfire Acte 1 crafting loop focuses practical pieces rather exotic set bonuses :
- Weapons — primary damage utility melee ranged heroes. Soren blacksmith background flavor-wise every hero equips own weapon type.
- Clothes — defensive attribute padding. Tanks Tammais want health mitigation ; hunters Maya prefer accuracy mobility-friendly stats.
- Accessories — smaller stat bundles round out build especially support pivots Tizon zone-control setups Sade.
Unlike full 1.0 promise deep faction gear Accès anticipé recipes broadly shared. Choose which attributes emphasize not which legendary set chase. Keeps hub objets honest current scope still rewarding map exploration.
Six attributs what craft
Every hero levels six overarching attributes scatter benefits skills movement passives. Gear adds flat percentage bonuses top. While exact numbers shift balance patches design intent clear preview coverage :
| Focus attribut | Héros typique | Craft when… |
|---|---|---|
| Might | Soren, Tammais, melee Tizon | Rely basic attacks close-range skills |
| Finesse | Maya, Gala, ranged Tizon | Kite flank deploy traps barrels |
| Will | Sade, support Tizon | Heal deploy turrets lock zones golden cross |
| Vitality | Tammais any frontline | Patrol difficulty spikes Statera overworld |
| Other shared stats | All heroes | Need initiative crit consistency debuff duration |
Attributes overlap two heroes might wear similar clothes different weapons. Before mass-crafting open builds DPS assassin run Soren Maya Gala together — duplicate Finesse pieces fine duplicate Might weapons not.
Crafting upgrading dismantling
Settlement blacksmith handles three operations :
- Craft — spend matériaux craft create new piece current recipe tier.
- Upgrade — improve equipped item place preserving battle history tied slot.
- Dismantle — destroy unwanted gear partial material refunds.
Upgrade before dismantling whenever possible. Acte 1 material income steady not generous ; throwing away mid-tier piece skipped one upgrade step common early mistake. Send heroes settlement raids schedule upgrades raid downtime frontline tank never waiting crafter queue mid-mission.
Priorités équipement par rôle
Frontline (Tammais)
Tammais taunts enemies grows stronger absorbs hits. Prioritize Vitality mitigation clothes then weapon adds Might skill counter-damage talents. Accessories extend taunt duration reduce incoming flanking damage pay off moving battlefields — caravan escape sequence preview how often positioning shifts mid-fight.
Melee DPS bleed (Soren)
Soren kit rewards bleed application amplified strikes. Craft weapons boost Might on-hit consistency clothes let survive one extra turn melee range. Not glass assassin retired warrior expects trade blows.
Ranged DPS (Maya, Gala)
Maya owl companion blind effects want reliable accuracy debuff uptime. Gala self-immune barrels afford lighter clothes Finesse high enough reposition safely. See support contrôle Sade holds zones Maya clears marked targets.
Hybrid support (Tizon, Sade)
Tizon defaults heals turrets hard-pivot damage right attributes gear — previews show top damage dealer built aggressively. Sade golden cross rewards Will area control stats. Craft accessories first both before investing expensive weapons may respec away from.
When replace gear during Acte 1
Replace equipment when any become true :
- Story mission recommends higher tier recipe afford.
- Main damage dealer stops one-turning weakened enemies overworld.
- Tank loses more than half health single focused volley without defensive skills active.
- Respec hero new role after unlocking additional skill slots.
Do not chase perfect rolls. Accès anticipé gear no complex affix reroll system ; incremental upgrades beat hoarding materials hypothetical perfect drop. Test Accès anticipé notes crafting cherry on top today — treat mandatory maintenance not optional min-maxing.
Synergy skills virtues
Equipment cannot replace missing skill synergies. Bleed Soren without bleed skills equipped gains little Might-heavy weapon. Likewise Tammais without taunt talents online should not wear tank-only accessories expense squad DPS. Always align gear locked-in skill bar :
- Four active skills define turn-by-turn plan.
- Two passives modify how gear stats translate combat outcomes.
- Virtues talent tree multiply specific bonuses — craft into multipliers.
Free talent respecs exist materials do not refund pivot. Pick build hub builds craft for it respec only when story demands new tool.
Looking ahead full release
Steam Accès anticipé FAQ promises fully implemented crafting all acts 1.0 more factions bosses World Mission rewards feeding higher tiers. Acte 1 equipment eventually feel starter gear. Now mastering blacksmith loop separates smooth overworld pacing unnecessary grind — keeps Blue Net rebellion supplied next Ashen Crusade patrol.
Foire aux questions
Réponses rapides aux questions les plus fréquentes.
Sets armure formels Accès anticipé ?
No set bonuses full plate collections. Gear piecemeal clothes weapons accessories straightforward stat lines. Depth matching attributes [build](/fr/builds/) rather collecting named sets.
Upgrade or craft new gear first ?
Upgrade equipped until Acte 1 tier cap recipe then craft replacements unlock next tier story progress [material farming](/fr/items/crafting-materials/).
First crafted weapon which hero ?
Usually whoever kills slowest overworld fights — often Soren or Maya bleed/hunter comps or Tizon if built DPS. Tanks benefit upgraded clothes first.
Gear affect battle points or stats only ?
Gear modifies attributes indirectly affect damage range survivability. Battle point costs per skill fixed skill itself not weapon tier.