Objets

Prelude Dark Pain Objets et équipement

Gear, matériaux craft et upgrades colonie pour escouades Acte 1.

Dernière mise à jour:

Hub Objets

Loot Prelude Dark Pain plus qu’un bump stat fin mission. Chaque pièce équipement craft upgrade dismantle colonie alimente directement comment escouade cinq héros gère flanc hauteur battle-point economy grille Statera. Accès anticipé ships Acte 1 functional intentionally slim crafting loop : gather materials combat world-map interactions optional raids turn weapons clothes accessories nudge one two attributes time.

Hub collects everything understand loop without treating gear afterthought. Min-maxing build tank Tammais lining bleed damage Soren Maya same rules apply. Equipment never replaces skill choices closes gap Order Ashen Crusade sends heavier patrols overworld.

What counts item Accès anticipé

Quickfire groups player-facing loot three practical buckets Accès anticipé :

  • Gear équipable — weapons wearable pieces modify six core attributes sometimes complement hero passive virtues.
  • Matériaux craft — stackable resources settlement blacksmith ; depth page matériaux craft.
  • Récompenses mission — one-off drops story beats World Missions optional map nodes unlock recipes upgrade tiers.

Full 1.0 roadmap deeper crafting every act more faction-specific gear Citadel-scale production chains. Acte 1 dismantle outdated pieces partial material refunds matters pivot hero support damage builds support contrôle.

Where gear fits power curve

Hero progression three parallel tracks :

  1. Level-ups attributes — six shared stats ripple skills movement survivability.
  2. Skill virtue selection — four actives two passives branching talent trees per hero.
  3. Equipment — layer stabilizes build once commit talent points.

Reviews Accès anticipé launch note crafting straightforward : fight explore return base craft upgrade repeat. Simplicity feature first dozen hours not flaw players expect Diablo-depth sockets wait later updates. Test Accès anticipé breaks worth-it trade-off current asking price.

Settlement crafting basics

After tutorial town introduces Soren blacksmith background settlement becomes central gear hub. From there :

  • Craft new weapons accessories hold required materials recipe unlocks.
  • Upgrade existing pieces place preserving item pushing stat budget higher.
  • Dismantle gear no longer use recovering portion crafting cost.

Raids complicate timing. Heroes dispatch settlement raids gather resources spy rescue tasks cannot join battle roster until raid timer completes. Plan crafting sessions around raid schedules frontline tank not stuck idle materials pile storage.

Items interact squad building

Different class archetypes — ranged DPS magic support assassins bruisers — lean different attribute spreads. Hunter Maya benefits gear amplifies accuracy debuff duration Gala wants durability walk own explosive barrels. Tizon wear support-oriented accessories early swap damage pieces hybrid path hub builds.

Squads cap five heroes Accès anticipé rarely craft five copies same weapon type. Instead prioritize role-specific items :

RôlePriorité gearPourquoi
Tank avantSanté mitigation synergie tauntGarde chasseurs arrière battlefields mobiles
DPS mêléeMight stats crit-friendlyConvert bleed setups burst turns
DPS distanceFinesse bonus portéeMaintient angles safe high ground
Support / contrôleWill stats utilitéExtends heals turrets zone locks

Ordre lecture recommandé

New players skim hub then read guide équipement slot-by-slot recommendations guide matériaux craft farming routes world map. Once crafter bench online cross-reference hub builds which stats each hero scales — crafting wrong attribute support pivot wastes scarce Acte 1 materials.

Limitations Accès anticipé remember

Gear tiers recipe variety intentionally scoped Acte 1. Not find endgame Citadel crafting full cross-act upgrade paths yet. Quickfire stated equipment crafting expand alongside new heroes factions World Missions ~one-year Accès anticipé. Treat every craft decision next few hours story not final 1.0 meta.

Still ignoring equipment entirely makes optional overworld fights unnecessarily painful. Blue Net uprising expects every blacksmith hammer stroke count — Soren revolution runs smoother squad hits next patrol already geared challenge.

FAQ

Foire aux questions

Réponses rapides aux questions les plus fréquentes.

Craft gear all nine Accès anticipé heroes ?

Yes. Settlement crafting applies every hero roster. Recipes not class-locked Acte 1 attribute spreads should match build — see [guide équipement](/fr/items/equipment-guide/) role tips.

Dismantling gear worth Acte 1 ?

Usually yes replace strict upgrade. Dismantling returns partial materials helps fund [matériaux craft](/fr/items/crafting-materials/) next tier without extra grinding.

Raids better loot story missions ?

Raids trade battle availability steady resource income. Ideal bulk material farming while main squad pushes Acte 1 campaign world map.

Crafting change after Accès anticipé ?

Quickfire plans fuller crafting Citadel systems 1.0. Acte 1 gear remains useful current story expect new tiers recipes updates ship — gradual Steam price increase content grows.